| Over the Frail Dream https://forum.overthefraildream.net/ |
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| lower world status updates https://forum.overthefraildream.net/viewtopic.php?t=42 |
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| Author: | Windoze [ Sat Jan 24, 2026 7:08 pm ] |
| Post subject: | lower world status updates |
| he's not dead, he's, he's restin'! going to put status updates for the pack here. as you might already know submissions officially closed on december 1st. i will still take submissions though if they're not just good but significantly better than most of the charts i've pooled been working on gfx recently, finished 4 sets. will also start thinking soon about trimming down the pooled submissions (and maybe sending out wip versions of the pack to help with that, let me know if you are interested) here are the gfx sets in question: |
| Author: | anmao [ Sun Jan 25, 2026 3:18 am ] |
| Post subject: | Re: lower world status updates |
| Which kind of files are you looking for this pack? i think it's supposed to mimic old style packs like VGMP or DCP right? if that's the case i do have a file but it's a restep/v2 (you Might know which file it is...) |
| Author: | Windoze [ Sun Jan 25, 2026 3:37 am ] |
| Post subject: | Re: lower world status updates |
| dont know which file but the pack's specifically for really old stuff (think like community keyboard megapack 1-3 and keyboard collaboration 1-3. if you dont play those packs think of festival of ghost, halloween and dark earth dragon in lofty 2 2). basically no hands/quads/mines/rolls/lifts/fakes etc. and pretty simple rhythms. if you want though you can have a harder difficulty included where the rules with hands/quads/mines are loosened more details can be found in the EO forum thread: https://community.etternaonline.com/t/4 ... world/2342 so if it fits that description you can try sending it over. or you could make an easier difficulty that fits though like i said its unlikely anything new will be accepted now unless if its really good (see zeta's y-gate chart he posted in the chart releases forum for an example of something i'd accept. or if you want i can just send you the current pack wip) |
| Author: | anmao [ Sun Jan 25, 2026 3:40 am ] |
| Post subject: | Re: lower world status updates |
I can take a look at a WIP, and i'll send it to you in DMs but it very likely doesn't fit the pack |
| Author: | Windoze [ Wed Feb 11, 2026 3:29 am ] |
| Post subject: | Re: lower world status updates |
| oh yeah quick status update: new gfx for imazinexo was made (this one uses an image that's also used in the original BMS BGA for imazinexo) ![]() ![]() also i'm working on a new chart for the pack. will maybe post in singles releases once it's done also i realize some people probably don't know about this pack in general so heres the (locked) eo forum thread https://community.etternaonline.com/t/4 ... world/2342 |
| Author: | Edslash [ Wed Feb 11, 2026 5:22 am ] |
| Post subject: | Re: lower world status updates |
coincidentally, I was searching for stepmania's history these days (focusing on finding the very first community pack ever created). Even got a link to Icyworld's thread (which he sent me in a livestream) documenting every info he got. So i literally got to play ckm 1 last week for the 1st time, and now I found out that you're developing a pack with old mapping style. Jung's synchronity's been proved real now wtf |
| Author: | Windoze [ Wed Feb 11, 2026 5:24 am ] |
| Post subject: | Re: lower world status updates |
even crazier... i was just writing a forum post about sm history that i'll be finished w/ soonish ![]() |
| Author: | Edslash [ Wed Feb 11, 2026 5:25 am ] |
| Post subject: | Re: lower world status updates |
| holy shit 3 days ago, I tried quotting Icy's thread in a new topic here, but it reached the character's limit, so I did not. But if it did happen, would be hilarious |
| Author: | Noire [ Wed Feb 11, 2026 6:11 am ] |
| Post subject: | Re: lower world status updates |
i like this background and banner |
| Author: | Lofty Rhino [ Thu Feb 12, 2026 12:59 am ] |
| Post subject: | Re: lower world status updates |
| Amazing gfx :0 |
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